Setting up Arcade Controls in AdvMAME and AdvMENU

Now I connected the Keyboard encoder to the RaspPI.

You can find a review of this encoder on Youtube.

I’m using 10 buttons and 1 joystick. On the top of the Arcade Controller, I’ll have the joystick on the left side and 6 buttons one the right side, using the Japanese Layout from Slagcoin’s joystick templates.

I’ll have on the sides 1 pinball button each, and in front of the panel 2 buttons (player 1 and coin 1).

I’ve tested the AdvanceMENU interface, and the best setup for AdvanceMAME for me was this:

“Pause” is left pinball button and “UI Cancel” is right pinball button.

The connection after “Button 1” exits from AdvanceMENU, so I skipped it (I don’t want linux command prompt appearing on the screen).

Everything acceptable in terms of interface navigation between AdvMAME and AdvMENU.

Tomorrow is the day to assemble everything, wood work, and finish the project.

Cheers!

— Perdigao

About perdigao 11 Articles
Arcade games and Retrogaming enthusiast. Computer and Software Engineer. Playing computer games singe the 80's Golden Age, and working with computers, programming and computer science since his first machine (ZX Spectrum 48K+).

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